Outils

Planificateur Assists Triarchy

Prévisualisez curseurs difficulté perso avant combats boss pour crews mixed-skill même save.

Dernière mise à jour:

Planificateur Assists

Triarchy ships Assists par joueur — tuning difficulté perso n’impose pas réglages allies. Page Steam lists dégâts reçus, infligés, fenêtre Parry, drain endurance, changeable anytime. Design families, trios mixed-skill, sailors returning months away — but only if parties talk before bosses not discover mismatched feels mid-fight.

Page explains each axis, when raise/lower vs fondamentaux combat, embeds planner mid-article. Use guide Assists + Hub co-op before next Playtest or launch-night session.

Pourquoi Assists matter builds

Assists not talents not gear, yet change how demanding dual-wield strings feel. Wider Parry → heavier slower weapons earlier ; tighter Parry + higher damage taken → Challenge Mode pressure. Support low stamina drain stay fights cover allies even Talent Tree utility over burst.

Triarchy non sorti (2026) — slider ranges may shift. Planner conversation tool, mirror agreed values in-game when build allows.

Dégâts reçus

Lowering softens incoming learning nights — new boss telegraphs Vue d’ensemble boss or friend first Playtest co-op drop-in. Raising pushes hardcore readability fewer accidental survives greedy dodges.

Story presets lean softer ; precision accept more damage tension without touching allies.

Dégâts infligés

Raising helps newcomers contribute learning Parry cadence. Lowering simulates under-leveled gear co-op experiments or prevent veteran trivializing adds friends practice stagger chains.

Coordinate Tier list rôles one soft-damage player not accidentally solo every Poise break.

Planificateur de réglages Assists

Prévisualisez l'impact des Assists sur les dégâts, le Parry et l'endurance avant de prendre la mer.

Fenêtre Parry

Parry timing marketed core skill. Wider windows teach rhythm ; narrower reward mastery mirror Challenge intent. Mixed groups announce Parry assists aloud — telegraphs feel different double forgiveness.

Everyone widens first clear : schedule rematch tighter settings before feedback Mises à jour devs hear accessibility + mastery perspectives.

Drain endurance

Stamina governs dodge spam, combo length, dual-wield experimentation. Lower drain learn moveset timing without empty-bar panic. Higher simulates endurance pressure late-game practice.

Pair stamina Armes dual-wield weight plans — heavy pairs + high drain unfair until talents compensate.

Presets vibes : story, balanced, precision

Embedded planner three presets common party agreements :

  • Story cruise — softer damage taken, generous Parry, moderate output. First Playtest nights Checklist Playtest mixed experience.
  • Balanced crew — neutral sliders standard trio progression not specializing Assists yet.
  • Precision hunt — harsher damage taken, tighter Parry, higher stamina drain. Rehearse Challenge routes Hub boss.

Presets starting points. Save custom blends browser, screenshot Discord before sail.

Scripts groupe qui marchent

  1. Host shares planner screenshot ; guests match philosophy not necessarily identical numbers.
  2. Supports softer damage taken anchor revives ; damage roles accept tighter Parry skill growth.
  3. Revisit Assists after upgrades navire — faster travel more fights/session fatigue.
  4. Log changes feedback Playtest Liens officiels devs correlate assist usage wipe rates.

Limites attentes lancement

Assists cannot replace co-op communication or scaling ennemi knowledge. Won’t fix network — verify PC Checklist Playtest separately.

2026 launch revisit Challenge recommendations new assist axes Digital Confectioners adds. Until then plan generously, fight intentionally, keep Assists personal.

FAQ

Questions fréquentes

Réponses rapides issues des playtests Steam et des annonces officielles.

Mes Assists affectent coéquipiers ?

Copy officiel **par joueur**, n'imposent pas difficulté others. Each sailor own sliders in-game.

Changer Assists mid-fight ?

Marketing anytime. Etiquette : adjust between pulls not during enrage timers party learning.

Planner save Steam Cloud ?

Non. Wiki tool **local browser storage** only. Reapply manually Triarchy.

Everyone same preset ?

Same **philosophy**, not identical numbers. Supports/damage often diverge — preset descriptions above.

Assists dans feedback Playtest ?

Mention assist usage filing feedback events devs understand accessibility vs mastery requests.