Builds

Tier list rôles Triarchy (pré-sortie)

Tiers théorie support, damage, flex d'après co-op annoncé — pas meta live.

Dernière mise à jour:

Tier list rôles

Important : Triarchy pas lancé Steam. Digital Confectioners cible 2026, balance change week-ends Playtest. Page théorie pré-sortie rôles trinity soft support/damage/flex — press kit timeline, features Steam, comments holy-trinity co-op. Pas chart DPS datamined pas report meta PvE live.

Start conversations groupe, replace tiers evidence after play.

Lire ces tiers

Tiers rank buckets rôles fiabilité remplir besoins co-op crew trois, assuming melee intentional, progression Talent Tree, gear craftée :

  • S — pick default pre-release ; couvre gap others struggle.
  • A — excellent teammates complémentaires ; gaps mineurs.
  • B — viable communication + Assists tuning ; weak if duplicated whole party.
  • C — niche/unproven until final talent costs boss tuning.

Rôles soft : Talent Tree + paires armes, pas écran class select.

Rôle support — Tier : S (pré-sortie)

Pourquoi haut : Copy abilities mention repeatedly supporting allies alongside damage. Boss marketing multi-phase arenas positioning teamwork — systems reward stabilize uptime others whiff Parry/drain stamina.

Responsabilités attendues :

  • Cover stamina/survie gaps scaling ennemi trio spikes.
  • Utility telegraphs without perfect DPS uptime.
  • Complement Assists mixed-skill friends keep up without global difficulty down.

Risques pré-sortie : Support over-invest aura-style bonuses not affect solo sailors → flex ignore. Final tuning may move support A if self-sustain mandatory.

Pair with : One damage + one flex stagger/exploration.

Rôle damage — Tier : A (pré-sortie)

Pourquoi pas S : Every crew needs damage, but Triarchy advertises Poise, Parry, endurance management equal pillars. Three pure damage may clear adds fast struggle Challenge telegraphs Hub boss.

Responsabilités :

  • Primary Poise break stagger windows.
  • Stack on-hit dual-wield sustained boss pressure.
  • Chase Challenge rematches material drops matter.

Rises S when : Solo/duo speed runs scaling favors burst support covered Assists not talents.

Pair with : Support uptime + flex exploration splits island loops.

Rôle flex — Tier : A (pré-sortie)

Essential because : Drop-in, no tether, shared progress roster/skill mix changes mid-campaign. Flex hybrid talents, versatile weapon pairs, medium armor craftable reduce friction third friend joins late or duo only Playtest window.

Responsabilités :

  • Bridge exploration/combat without full respec sessions.
  • Adapt hosts specialize different saves.
  • Planificateur Assists stay challenged without outpace friends.

Drops B when : Cheap respec + fast weapon crafting dedicated roles outperform generalists. Economy details unknown.

Warnings duplication (comp party theorycraft)

CompVerdict pré-sortieNotes
Support + Damage + FlexDefault idealArenas + open-world split
Damage + Damage + FlexB-tier funWatch phase survivability boss
Support + Support + FlexC-tier nicheLow stagger risk unless weapons compensate
Flex + Flex + FlexB-tier learningGreat first Playtest, slow Challenge Mode

Invaliderait cette liste

  • Hard class selection late dev.
  • Support talents nerfed self-only solo-tuned content.
  • Poise break moved mostly navire upgrades/consumables.
  • Party size locked differently 1–3 triarchygame.com.

Track Mises à jour, re-test Playtests Checklist Playtest.

Théorie → vrais tiers

Post-lancement evolve with :

  1. Benchmarks time-to-stagger boss nommés.
  2. Math efficiency points respec costs known.
  3. Bis craft Armes dual-wield Challenge drops.
  4. Clear rates Assists-adjusted mixed crews Hub co-op.

Until then Support S, Damage et Flex A, prioritize party coverage over copy solo soulslike habits.

Outils planification

FAQ

Questions fréquentes

Réponses rapides issues des playtests Steam et des annonces officielles.

Tier list officielle ?

Non. **Théorie fan wiki** pré-sortie. Digital Confectioners n'a pas publié tier list balance.

Pourquoi support au-dessus damage ?

**Design intent** : marketing helping allies, boss teamwork. DPS numbers could invert post-lancement.

Flex = faible ?

Flex = **adaptable**, not inferior. Drop-in co-op scheduling flex often most practical third slot.

Tier lists armes plus tard ?

Oui après data items verifiable. Page focus **rôles playstyle**, not individual swords/axes.

Trio utilise page ce soir ?

Agree qui utilities support, qui owns stagger, qui flex exploration — validate boss Vue d'ensemble boss revise after session.