Tier list rôles Triarchy (pré-sortie)
Tiers théorie support, damage, flex d'après co-op annoncé — pas meta live.
Important : Triarchy pas lancé Steam. Digital Confectioners cible 2026, balance change week-ends Playtest. Page théorie pré-sortie rôles trinity soft support/damage/flex — press kit timeline, features Steam, comments holy-trinity co-op. Pas chart DPS datamined pas report meta PvE live.
Start conversations groupe, replace tiers evidence after play.
Lire ces tiers
Tiers rank buckets rôles fiabilité remplir besoins co-op crew trois, assuming melee intentional, progression Talent Tree, gear craftée :
- S — pick default pre-release ; couvre gap others struggle.
- A — excellent teammates complémentaires ; gaps mineurs.
- B — viable communication + Assists tuning ; weak if duplicated whole party.
- C — niche/unproven until final talent costs boss tuning.
Rôles soft : Talent Tree + paires armes, pas écran class select.
Rôle support — Tier : S (pré-sortie)
Pourquoi haut : Copy abilities mention repeatedly supporting allies alongside damage. Boss marketing multi-phase arenas positioning teamwork — systems reward stabilize uptime others whiff Parry/drain stamina.
Responsabilités attendues :
- Cover stamina/survie gaps scaling ennemi trio spikes.
- Utility telegraphs without perfect DPS uptime.
- Complement Assists mixed-skill friends keep up without global difficulty down.
Risques pré-sortie : Support over-invest aura-style bonuses not affect solo sailors → flex ignore. Final tuning may move support A if self-sustain mandatory.
Pair with : One damage + one flex stagger/exploration.
Rôle damage — Tier : A (pré-sortie)
Pourquoi pas S : Every crew needs damage, but Triarchy advertises Poise, Parry, endurance management equal pillars. Three pure damage may clear adds fast struggle Challenge telegraphs Hub boss.
Responsabilités :
- Primary Poise break stagger windows.
- Stack on-hit dual-wield sustained boss pressure.
- Chase Challenge rematches material drops matter.
Rises S when : Solo/duo speed runs scaling favors burst support covered Assists not talents.
Pair with : Support uptime + flex exploration splits island loops.
Rôle flex — Tier : A (pré-sortie)
Essential because : Drop-in, no tether, shared progress roster/skill mix changes mid-campaign. Flex hybrid talents, versatile weapon pairs, medium armor craftable reduce friction third friend joins late or duo only Playtest window.
Responsabilités :
- Bridge exploration/combat without full respec sessions.
- Adapt hosts specialize different saves.
- Planificateur Assists stay challenged without outpace friends.
Drops B when : Cheap respec + fast weapon crafting dedicated roles outperform generalists. Economy details unknown.
Warnings duplication (comp party theorycraft)
| Comp | Verdict pré-sortie | Notes |
|---|---|---|
| Support + Damage + Flex | Default ideal | Arenas + open-world split |
| Damage + Damage + Flex | B-tier fun | Watch phase survivability boss |
| Support + Support + Flex | C-tier niche | Low stagger risk unless weapons compensate |
| Flex + Flex + Flex | B-tier learning | Great first Playtest, slow Challenge Mode |
Invaliderait cette liste
- Hard class selection late dev.
- Support talents nerfed self-only solo-tuned content.
- Poise break moved mostly navire upgrades/consumables.
- Party size locked differently 1–3 triarchygame.com.
Track Mises à jour, re-test Playtests Checklist Playtest.
Théorie → vrais tiers
Post-lancement evolve with :
- Benchmarks time-to-stagger boss nommés.
- Math efficiency points respec costs known.
- Bis craft Armes dual-wield Challenge drops.
- Clear rates Assists-adjusted mixed crews Hub co-op.
Until then Support S, Damage et Flex A, prioritize party coverage over copy solo soulslike habits.
Outils planification
- Hub Builds index loadout guides.
- Talent Tree ability paths behind roles.
- Liens officiels Discord/Steam clarifications dev.
Questions fréquentes
Réponses rapides issues des playtests Steam et des annonces officielles.
Tier list officielle ?
Non. **Théorie fan wiki** pré-sortie. Digital Confectioners n'a pas publié tier list balance.
Pourquoi support au-dessus damage ?
**Design intent** : marketing helping allies, boss teamwork. DPS numbers could invert post-lancement.
Flex = faible ?
Flex = **adaptable**, not inferior. Drop-in co-op scheduling flex often most practical third slot.
Tier lists armes plus tard ?
Oui après data items verifiable. Page focus **rôles playstyle**, not individual swords/axes.
Trio utilise page ce soir ?
Agree qui utilities support, qui owns stagger, qui flex exploration — validate boss Vue d'ensemble boss revise after session.