Guides

Triarchy Controls & Input

Remappable keyboard, mouse, Xbox, and PlayStation layouts plus accessibility options from official materials.

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Triarchy Controls Guide

Triarchy is an upcoming third-person co-op action RPG planned for Steam in 2026. Combat reads telegraphs, stamina, and parry timing — so comfortable controls matter as much as Combat Basics knowledge. Digital Confectioners lists remappable keyboard and mouse bindings plus Xbox and PlayStation gamepad support, ultrawide monitor compatibility, and colorblind presets on the store page and official site. Exact default binds can shift between playtest builds; treat this guide as setup philosophy and verify keys in-game each event.

Supported input devices

Official Tech and Accessibility bullets confirm:

  • Keyboard and mouse — Full PC layout with remapping.
  • Xbox controllers — Standard gamepad layout expected for dodge, light/heavy attacks, block, parry, and ability triggers.
  • PlayStation controllers — Supported on PC with the same remapping pipeline.

Steam Input may wrap PlayStation glyphs on some setups. If icons mismatch your hardware, check Steam controller settings before blaming in-game binds.

Because melee combat spends stamina on dodges, blocks, and parries, place those actions on fingers you can reach without moving off movement keys or left stick.

Keyboard and mouse: Keep dodge on a key your pinky or thumb hits reliably — many players prefer Space or a side mouse button. Parry often shares timing pressure with dodge; avoid placing both on awkward keys you fat-finger under stress. Abilities from the talent tree should sit on keys you can hit while strafing bosses — see bosses for fights that demand movement during casts.

Gamepad: Use bumpers for dodge and parry if defaults feel cramped on face buttons. Dual-wield combos from builds spam light attacks; ensure light and heavy attacks do not require claw grips that tire your hand during long playtest sessions.

Camera: Third-person bosses use arena hazards; bind camera reset or lock-on (if present in your build) somewhere accessible. Confirm behavior in the tutorial island before co-op splits the party across drop-in co-op distances.

Remapping workflow before co-op

  1. Launch Triarchy during a playtest window and open Settings → Controls (exact menu names may vary).
  2. Reset to defaults once so you know baseline layout.
  3. Rebind dodge, parry, block, and one primary ability first.
  4. Test on a shore camp elite — not a boss — to feel stamina recovery between inputs.
  5. Share nothing except advice: remapping is per machine, not per online character.
  6. Run the playtest checklist so every crewmate finished binds before invite links expire.

If one player uses KBM and another uses controller, agree on callout vocabulary (“dodge left” versus stick direction) to avoid Assists masking communication gaps.

Ultrawide monitor support

Official materials advertise ultrawide support. Expect wider horizontal FOV on 21:9 and 32:9 panels with HUD elements anchored to safe zones. Tips for early playtests:

  • Verify minimap and stamina bar remain visible at your resolution; ultrawide sometimes pushes edge widgets off-screen in work-in-progress UI.
  • Ship sailing segments from ship upgrades benefit from peripheral vision — watch for performance dips if you force unofficial resolutions outside supported modes.
  • Capture bug reports with resolution tags when posting playtest feedback on Steam or Discord.

Pair ultrawide testing with System Requirements — GPU headroom matters more at ultrawide pixel counts even if minimum spec targets 1080p.

Colorblind presets

Triarchy includes colorblind presets according to official accessibility lists. These presets adjust UI and gameplay readability — telegraph colors, objective markers, and similar elements — without replacing good audio cue awareness from Combat Basics.

Test presets on bright island beaches and dark boss arenas; some effects read differently per biome. Co-op players should still verbalize mechanics because allies cannot see your screen filters.

Controls and Assists together

Assists widen parry windows or reduce stamina drain — they do not fix bad binds. Set hardware first, then tune Assists with the assist planner. Peeling Assist help later is easier when muscle memory tied to comfortable keys already exists.

Platform notes for the planned Steam launch

Triarchy targets Windows PC at launch per store materials, with Linux minimum specs also listed on Steam for future testing. This wiki focuses on Windows playtests. DirectX 12 is required on Windows — details in System Requirements. Console ports are not announced; plan KBM or PC gamepad only.

After you configure controls

Return to Getting Started for loop reminders, or dive into Combat Basics with your new binds. When a playtest patch notes control changes, check Updates and rebind before marathon boss nights.

Controls remain subject to development changes. Screenshot your layout each playtest so you can compare when menus move between builds.

FAQ

Frequently Asked Questions

Quick answers drawn from Steam playtests and official announcements.

Does Triarchy support PlayStation controllers on PC?

Yes — official materials list PlayStation gamepads alongside Xbox and keyboard/mouse with remappable inputs.

Can I remap controls mid-playtest?

Remapping is expected anytime in settings. Rebind between fights, not during active boss mechanics, to avoid menu deaths.

Are there official Steam Deck layouts yet?

Steam Deck compatibility is not detailed in current store copy. Verify performance and binds personally if you play on handheld PC hardware.

Do colorblind presets change co-op markers?

Presets adjust readability on your client. You still need voice callouts for party positioning in co-op.

Where do I test binds before bosses?

Use island elites after rebinding, then review Combat Basics and bosses when ready for phases.